Sorcerer Class
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, draw two cards, then discard two cards.

: Level 2

Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

: Level 3

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Legalities

  • NOT LEGAL Standard
  • LEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • NOT LEGAL Alchemy
  • NOT LEGAL Historic
  • NOT LEGAL Brawl
  • LEGAL Timeless
  • NOT LEGAL Pauper
  • LEGAL Penny