Power of Persuasion - Adventures in the Forgotten Realms

Power of Persuasion
Sorcery

Choose target creature an opponent controls, then roll a d20.

1—9 | Return it to its owner's hand.

10—19 | Its owner puts it on their choice of the top or bottom of their library.

20 | Gain control of it until the end of your next turn.

Legalities

  • NOTLEGAL Standard
  • LEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • NOTLEGAL Alchemy
  • LEGAL Explorer
  • LEGAL Historic
  • LEGAL Brawl
  • LEGAL Timeless
  • NOTLEGAL Pauper
  • NOTLEGAL Penny