Fevered Strength - Alliances

Fevered Strength
Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

"The fever clouds the mind as it energizes the body. Both will pass in time."

—Halvor Arensson, Kjeldoran Priest

Legalities

  • NOT LEGAL Standard
  • NOT LEGAL Pioneer
  • NOT LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • NOT LEGAL Alchemy
  • NOT LEGAL Historic
  • NOT LEGAL Brawl
  • NOT LEGAL Timeless
  • LEGAL Pauper
  • LEGAL Penny