Rising Miasma
Rising Miasma
Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Legalities
- NOT LEGALStandard
- LEGALPioneer
- LEGALModern
- LEGALLegacy
- LEGALVintage
- LEGALCommander
- LEGALOathbreaker
- NOT LEGALAlchemy
- NOT LEGALHistoric
- NOT LEGALBrawl
- NOT LEGALTimeless
- NOT LEGALPauper
- NOT LEGALPenny
