A Good Thing
A Good Thing
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Legalities
- NOT LEGALStandard
- NOT LEGALPioneer
- NOT LEGALModern
- NOT LEGALLegacy
- NOT LEGALVintage
- NOT LEGALCommander
- NOT LEGALOathbreaker
- NOT LEGALAlchemy
- NOT LEGALHistoric
- NOT LEGALBrawl
- NOT LEGALTimeless
- NOT LEGALPauper
- NOT LEGALPenny
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