Armed // Dangerous

Dragon's Maze (DGM) #122

Armed // DangerousArmed // Dangerous
Armed
Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous
Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Legalities

  • NOT LEGALStandard
  • LEGALPioneer
  • LEGALModern
  • LEGALLegacy
  • LEGALVintage
  • LEGALCommander
  • LEGALOathbreaker
  • NOT LEGALAlchemy
  • LEGALHistoric
  • LEGALBrawl
  • LEGALTimeless
  • NOT LEGALPauper
  • LEGALPenny