Breaking // Entering - Dragon's Maze
Breaking
Sorcery
Target player mills eight cards.
Fuse (You may cast one or both halves of this card from your hand.)
Entering
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Legalities
- NOTLEGAL Standard
- LEGAL Pioneer
- LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOTLEGAL Alchemy
- NOTLEGAL Explorer
- NOTLEGAL Historic
- NOTLEGAL Brawl
- NOTLEGAL Timeless
- NOTLEGAL Pauper
- LEGAL Penny