Hinterland Hermit // Hinterland Scourge
Hinterland Hermit
Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
He tried to live far from those he could hurt . . .
2/1
Hinterland Scourge
Creature — Werewolf
This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
. . . but the monster within was a tireless hunter.
3/2
Legalities
- NOT LEGALStandard
- NOT LEGALPioneer
- LEGALModern
- LEGALLegacy
- LEGALVintage
- LEGALCommander
- LEGALOathbreaker
- NOT LEGALAlchemy
- NOT LEGALHistoric
- NOT LEGALBrawl
- NOT LEGALTimeless
- LEGALPauper
- NOT LEGALPenny

