Hinterland Hermit // Hinterland Scourge - Dark Ascension
Hinterland Hermit
Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
He tried to live far from those he could hurt . . .
2/1
Hinterland Scourge
Creature — Werewolf
This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
. . . but the monster within was a tireless hunter.
3/2
Legalities
- NOT LEGAL Standard
- NOT LEGAL Pioneer
- LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOT LEGAL Alchemy
- NOT LEGAL Historic
- NOT LEGAL Brawl
- NOT LEGAL Timeless
- LEGAL Pauper
- NOT LEGAL Penny