Enter the Enigma - Duskmourn: House of Horror
Enter the Enigma
Sorcery
Target creature can't be blocked this turn.
Draw a card.
Though she was used to stepping into the unknown, something about this strange doorway made the Wanderer shiver as she crossed the threshold.
Legalities
- LEGAL Standard
- LEGAL Pioneer
- LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- LEGAL Alchemy
- LEGAL Explorer
- LEGAL Historic
- LEGAL Brawl
- LEGAL Timeless
- LEGAL Pauper
- LEGAL Penny