Wilderness Hypnotist - Eventide

Wilderness Hypnotist
Creature — Merfolk Wizard

: Target red or green creature gets -2/-0 until end of turn.

"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."

—Dindun of Kulrath Mine

1/3

Legalities

  • NOT LEGAL Standard
  • NOT LEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • NOT LEGAL Alchemy
  • NOT LEGAL Historic
  • NOT LEGAL Brawl
  • NOT LEGAL Timeless
  • LEGAL Pauper
  • LEGAL Penny