Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Nature doesn't walk.

Legalities

  • LEGAL Standard
  • LEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • LEGAL Alchemy
  • LEGAL Historic
  • LEGAL Brawl
  • LEGAL Timeless
  • NOT LEGAL Pauper
  • LEGAL Penny
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