Charge the Sanctum
Charge the Sanctum
Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Deep in their hearts, the team believed what was left of Jace could still be reasoned with.
Legalities
- NOT LEGALStandard
- NOT LEGALPioneer
- NOT LEGALModern
- NOT LEGALLegacy
- NOT LEGALVintage
- NOT LEGALCommander
- NOT LEGALOathbreaker
- NOT LEGALAlchemy
- NOT LEGALHistoric
- NOT LEGALBrawl
- NOT LEGALTimeless
- NOT LEGALPauper
- NOT LEGALPenny
