Charge the Sanctum
Charge the Sanctum
Instant

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.

Deep in their hearts, the team believed what was left of Jace could still be reasoned with.

Legalities

  • NOT LEGALStandard
  • NOT LEGALPioneer
  • NOT LEGALModern
  • NOT LEGALLegacy
  • NOT LEGALVintage
  • NOT LEGALCommander
  • NOT LEGALOathbreaker
  • NOT LEGALAlchemy
  • NOT LEGALHistoric
  • NOT LEGALBrawl
  • NOT LEGALTimeless
  • NOT LEGALPauper
  • NOT LEGALPenny