Witch-Maw Nephilim - Guildpact
Witch-Maw Nephilim
Creature — Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
1/1
Legalities
- NOTLEGAL Standard
- NOTLEGAL Pioneer
- LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOTLEGAL Alchemy
- NOTLEGAL Explorer
- NOTLEGAL Historic
- NOTLEGAL Brawl
- NOTLEGAL Timeless
- NOTLEGAL Pauper
- LEGAL Penny