Witch-Maw Nephilim - Guildpact

Witch-Maw Nephilim
Creature — Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on this creature.

Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.

When it awoke, it shattered the hillsides to make way for its passage.

1/1

Legalities

  • NOT LEGAL Standard
  • NOT LEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • NOT LEGAL Alchemy
  • NOT LEGAL Historic
  • NOT LEGAL Brawl
  • NOT LEGAL Timeless
  • NOT LEGAL Pauper
  • LEGAL Penny