Witch-Maw Nephilim - Guildpact

Witch-Maw Nephilim
Creature — Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.

Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

When it awoke, it shattered the hillsides to make way for its passage.

1/1

Legalities

  • NOTLEGAL Standard
  • NOTLEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • NOTLEGAL Alchemy
  • NOTLEGAL Explorer
  • NOTLEGAL Historic
  • NOTLEGAL Brawl
  • NOTLEGAL Timeless
  • NOTLEGAL Pauper
  • LEGAL Penny