Kruin Outlaw // Terror of Kruin Pass
Kruin Outlaw
Creature — Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"Hold tight. I've got a surprise for them."
2/2
Terror of Kruin Pass
Creature — Werewolf
Double strike
Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3
Legalities
- NOT LEGALStandard
- NOT LEGALPioneer
- LEGALModern
- LEGALLegacy
- LEGALVintage
- LEGALCommander
- LEGALOathbreaker
- NOT LEGALAlchemy
- LEGALHistoric
- LEGALBrawl
- LEGALTimeless
- NOT LEGALPauper
- LEGALPenny
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