Fight or Flight
Invasion (INV) #16
Fight or Flight
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Legalities
- NOT LEGALStandard
- NOT LEGALPioneer
- NOT LEGALModern
- LEGALLegacy
- LEGALVintage
- LEGALCommander
- LEGALOathbreaker
- NOT LEGALAlchemy
- NOT LEGALHistoric
- NOT LEGALBrawl
- NOT LEGALTimeless
- NOT LEGALPauper
- NOT LEGALPenny
