Village Ironsmith // Ironfang - Innistrad

Village Ironsmith // Ironfang
Village Ironsmith
Creature — Human Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

Each night, he abandons the trappings of civilization.

1/1
Ironfang
Creature — Werewolf

First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

Each morning, he repairs the front door.

3/1

Legalities

  • NOTLEGAL Standard
  • NOTLEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • NOTLEGAL Alchemy
  • NOTLEGAL Explorer
  • NOTLEGAL Historic
  • NOTLEGAL Brawl
  • NOTLEGAL Timeless
  • LEGAL Pauper
  • LEGAL Penny