Savage Punch - Khans of Tarkir
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Legalities
- NOT LEGAL Standard
- LEGAL Pioneer
- LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOT LEGAL Alchemy
- LEGAL Historic
- LEGAL Brawl
- LEGAL Timeless
- LEGAL Pauper
- NOT LEGAL Penny