Zephyr Charge - Magic 2014
Zephyr Charge
Enchantment
: Target creature gains flying until end of turn.
"All armies prefer high ground to low and sunny places to dark."
—Sun Tzu, *Art of War*, trans. Giles
Legalities
- NOTLEGAL Standard
- LEGAL Pioneer
- LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOTLEGAL Alchemy
- LEGAL Explorer
- LEGAL Historic
- LEGAL Brawl
- LEGAL Timeless
- LEGAL Pauper
- LEGAL Penny