Alberix, the Trade Planet - Mystery Booster 2
Alberix, the Trade Planet
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Legalities
- NOTLEGAL Standard
- NOTLEGAL Pioneer
- NOTLEGAL Modern
- NOTLEGAL Legacy
- NOTLEGAL Vintage
- NOTLEGAL Commander
- NOTLEGAL Oathbreaker
- NOTLEGAL Alchemy
- NOTLEGAL Explorer
- NOTLEGAL Historic
- NOTLEGAL Brawl
- NOTLEGAL Timeless
- NOTLEGAL Pauper
- NOTLEGAL Penny