Alberix, the Trade Planet - Mystery Booster 2

Alberix, the Trade Planet
World Enchantment

Planet (When this permanent enters, exile the top five cards of your library as its resources.)

Trade Routes — At the beginning of your precombat main phase, choose one —

• Discard a card. If you do, put two of Alberix's resources into its owner's hand.

• Exile the top card of your library as a resource.

Legalities

  • NOTLEGAL Standard
  • NOTLEGAL Pioneer
  • NOTLEGAL Modern
  • NOTLEGAL Legacy
  • NOTLEGAL Vintage
  • NOTLEGAL Commander
  • NOTLEGAL Oathbreaker
  • NOTLEGAL Alchemy
  • NOTLEGAL Explorer
  • NOTLEGAL Historic
  • NOTLEGAL Brawl
  • NOTLEGAL Timeless
  • NOTLEGAL Pauper
  • NOTLEGAL Penny