Alberix, the Trade Planet

Mystery Booster 2 (MB2) #525

Alberix, the Trade Planet
Alberix, the Trade Planet
World Enchantment

Planet (When this permanent enters, exile the top five cards of your library as its resources.)

Trade Routes — At the beginning of your precombat main phase, choose one —

• Discard a card. If you do, put two of Alberix's resources into its owner's hand.

• Exile the top card of your library as a resource.

Legalities

  • NOT LEGALStandard
  • NOT LEGALPioneer
  • NOT LEGALModern
  • NOT LEGALLegacy
  • NOT LEGALVintage
  • NOT LEGALCommander
  • NOT LEGALOathbreaker
  • NOT LEGALAlchemy
  • NOT LEGALHistoric
  • NOT LEGALBrawl
  • NOT LEGALTimeless
  • NOT LEGALPauper
  • NOT LEGALPenny