Case of the Lost Witness
Case of the Lost Witness
Enchantment — Case

When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.

To solve — You control a legendary Homunculus.

Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.

Legalities

  • NOT LEGALStandard
  • NOT LEGALPioneer
  • NOT LEGALModern
  • NOT LEGALLegacy
  • NOT LEGALVintage
  • NOT LEGALCommander
  • NOT LEGALOathbreaker
  • NOT LEGALAlchemy
  • LEGALHistoric
  • LEGALBrawl
  • LEGALTimeless
  • NOT LEGALPauper
  • NOT LEGALPenny