Case of the Lost Witness
Case of the Lost Witness
Enchantment — Case
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Legalities
- NOT LEGALStandard
- NOT LEGALPioneer
- NOT LEGALModern
- NOT LEGALLegacy
- NOT LEGALVintage
- NOT LEGALCommander
- NOT LEGALOathbreaker
- NOT LEGALAlchemy
- LEGALHistoric
- LEGALBrawl
- LEGALTimeless
- NOT LEGALPauper
- NOT LEGALPenny
