Wheel of Potential - Modern Horizons 3

Wheel of Potential
Sorcery

You get (three energy counters), then you may pay any amount of .

Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.

Legalities

  • NOTLEGAL Standard
  • NOTLEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • NOTLEGAL Alchemy
  • NOTLEGAL Explorer
  • LEGAL Historic
  • LEGAL Brawl
  • LEGAL Timeless
  • NOTLEGAL Pauper
  • LEGAL Penny