Suspicious Stowaway // Seafaring Werewolf

Innistrad: Midnight Hunt (MID) #288

Suspicious Stowaway // Seafaring WerewolfSuspicious Stowaway // Seafaring Werewolf
Suspicious Stowaway
Creature — Human Rogue Werewolf

This creature can't be blocked.

Whenever this creature deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

1/1
Seafaring Werewolf
Creature — Werewolf

This creature can't be blocked.

Whenever this creature deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2/1

Legalities

  • NOT LEGALStandard
  • LEGALPioneer
  • LEGALModern
  • LEGALLegacy
  • LEGALVintage
  • LEGALCommander
  • LEGALOathbreaker
  • NOT LEGALAlchemy
  • LEGALHistoric
  • LEGALBrawl
  • LEGALTimeless
  • NOT LEGALPauper
  • LEGALPenny
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