Simic Initiate
Simic Initiate
Creature — Human Mutant
Graft 1 (This creature enters with a +1/+1 counter on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
Simic initiates begin their training as experimental subjects. Failures are flushed to the undersewers.
0/0
Legalities
- NOT LEGALStandard
- NOT LEGALPioneer
- LEGALModern
- LEGALLegacy
- LEGALVintage
- LEGALCommander
- LEGALOathbreaker
- NOT LEGALAlchemy
- NOT LEGALHistoric
- NOT LEGALBrawl
- NOT LEGALTimeless
- LEGALPauper
- LEGALPenny
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