Cave-In - Mercadian Masques
Cave-In
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.
Legalities
- NOT LEGAL Standard
- NOT LEGAL Pioneer
- NOT LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOT LEGAL Alchemy
- NOT LEGAL Historic
- NOT LEGAL Brawl
- NOT LEGAL Timeless
- NOT LEGAL Pauper
- NOT LEGAL Penny