The Long Reach of Night // Animus of Night's Reach
The Long Reach of Night
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature of their choice unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Animus of Night's Reach
Enchantment Creature — Spirit
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
The dark myojin's gifts were instrumental in ending the Kami War.
0/4
Legalities
- NOT LEGALStandard
- LEGALPioneer
- LEGALModern
- LEGALLegacy
- LEGALVintage
- LEGALCommander
- LEGALOathbreaker
- NOT LEGALAlchemy
- LEGALHistoric
- LEGALBrawl
- LEGALTimeless
- NOT LEGALPauper
- NOT LEGALPenny

