Spinewoods Paladin - Outlaws of Thunder Junction
Spinewoods Paladin
Creature — Human Knight
Trample
When Spinewoods Paladin enters, you gain 3 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
5/4
Legalities
- LEGAL Standard
- LEGAL Pioneer
- LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- LEGAL Alchemy
- LEGAL Explorer
- LEGAL Historic
- LEGAL Brawl
- LEGAL Timeless
- LEGAL Pauper
- LEGAL Penny