Spinewoods Paladin - Outlaws of Thunder Junction

Spinewoods Paladin
Creature — Human Knight

Trample

When Spinewoods Paladin enters, you gain 3 life.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5/4

Legalities

  • LEGAL Standard
  • LEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • LEGAL Alchemy
  • LEGAL Explorer
  • LEGAL Historic
  • LEGAL Brawl
  • LEGAL Timeless
  • LEGAL Pauper
  • LEGAL Penny