Step Between Worlds - Outlaws of Thunder Junction

Step Between Worlds
Sorcery

Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.

Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Legalities

  • LEGAL Standard
  • LEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • LEGAL Alchemy
  • LEGAL Explorer
  • LEGAL Historic
  • LEGAL Brawl
  • LEGAL Timeless
  • NOTLEGAL Pauper
  • LEGAL Penny