Wind Sail - Portal Second Age

Wind Sail
Sorcery

One or two target creatures gain flying until end of turn.

It pays to be at home both on the sea *and* in the sky.

Legalities

  • NOTLEGAL Standard
  • NOTLEGAL Pioneer
  • NOTLEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • NOTLEGAL Alchemy
  • NOTLEGAL Explorer
  • NOTLEGAL Historic
  • NOTLEGAL Brawl
  • NOTLEGAL Timeless
  • LEGAL Pauper
  • NOTLEGAL Penny