Wind Sail - Portal Second Age

Wind Sail
Sorcery

One or two target creatures gain flying until end of turn.

It pays to be at home both on the sea *and* in the sky.

Legalities

  • NOT LEGAL Standard
  • NOT LEGAL Pioneer
  • NOT LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • NOT LEGAL Alchemy
  • NOT LEGAL Historic
  • NOT LEGAL Brawl
  • NOT LEGAL Timeless
  • LEGAL Pauper
  • NOT LEGAL Penny