Wind Sail - Portal Second Age
Wind Sail
Sorcery
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea *and* in the sky.
Legalities
- NOT LEGAL Standard
- NOT LEGAL Pioneer
- NOT LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOT LEGAL Alchemy
- NOT LEGAL Historic
- NOT LEGAL Brawl
- NOT LEGAL Timeless
- LEGAL Pauper
- NOT LEGAL Penny