Hall of Storm Giants
Hall of Storm Giants
Land
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legalities
- NOT LEGALStandard
- LEGALPioneer
- LEGALModern
- LEGALLegacy
- LEGALVintage
- LEGALCommander
- LEGALOathbreaker
- NOT LEGALAlchemy
- LEGALHistoric
- LEGALBrawl
- LEGALTimeless
- NOT LEGALPauper
- LEGALPenny
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