Wild Might - Prophecy
Wild Might
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .
The hunted can become the fiercest hunters.
Legalities
- NOTLEGAL Standard
- NOTLEGAL Pioneer
- NOTLEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOTLEGAL Alchemy
- NOTLEGAL Explorer
- NOTLEGAL Historic
- NOTLEGAL Brawl
- NOTLEGAL Timeless
- LEGAL Pauper
- NOTLEGAL Penny