Breakneck Rider // Neck Breaker - Shadows over Innistrad
Breakneck Rider
Creature — Human Scout Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Only the most skillful riders brave the Breakneck Ride through Kessig.
3/3
Neck Breaker
Creature — Werewolf
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
He can't outrun what he is.
4/3
Legalities
- NOT LEGAL Standard
- LEGAL Pioneer
- LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOT LEGAL Alchemy
- NOT LEGAL Historic
- NOT LEGAL Brawl
- NOT LEGAL Timeless
- NOT LEGAL Pauper
- NOT LEGAL Penny