Tumble Magnet - Scars of Mirrodin
Tumble Magnet
Artifact
This artifact enters with three charge counters on it.
, Remove a charge counter from this artifact: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Legalities
- NOT LEGAL Standard
- NOT LEGAL Pioneer
- LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOT LEGAL Alchemy
- NOT LEGAL Historic
- NOT LEGAL Brawl
- NOT LEGAL Timeless
- LEGAL Pauper
- LEGAL Penny