Tumble Magnet - Scars of Mirrodin
Tumble Magnet
Artifact
Tumble Magnet enters with three charge counters on it.
, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Legalities
- NOTLEGAL Standard
- NOTLEGAL Pioneer
- LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOTLEGAL Alchemy
- NOTLEGAL Explorer
- NOTLEGAL Historic
- NOTLEGAL Brawl
- NOTLEGAL Timeless
- LEGAL Pauper
- LEGAL Penny