Disorienting Glower - Face the Hydra
Disorienting Glower
Sorcery
Players can't cast spells until the Hydra's next turn.
Legalities
- NOT LEGAL Standard
- NOT LEGAL Pioneer
- NOT LEGAL Modern
- NOT LEGAL Legacy
- NOT LEGAL Vintage
- NOT LEGAL Commander
- NOT LEGAL Oathbreaker
- NOT LEGAL Alchemy
- NOT LEGAL Historic
- NOT LEGAL Brawl
- NOT LEGAL Timeless
- NOT LEGAL Pauper
- NOT LEGAL Penny