Yip Yip!
Instant — Lesson

Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.

"You better throw in an extra 'yip'! We gotta move!"

—Sokka

Legalities

  • LEGAL Standard
  • LEGAL Pioneer
  • LEGAL Modern
  • LEGAL Legacy
  • LEGAL Vintage
  • LEGAL Commander
  • LEGAL Oathbreaker
  • LEGAL Alchemy
  • LEGAL Historic
  • LEGAL Brawl
  • LEGAL Timeless
  • LEGAL Pauper
  • NOT LEGAL Penny