Water Whip
Sorcery — Lesson

As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Return up to two target creatures to their owners' hands. Draw two cards.

"The key is getting the wrist movement right."

Legalities

  • NOT LEGAL Standard
  • NOT LEGAL Pioneer
  • NOT LEGAL Modern
  • NOT LEGAL Legacy
  • NOT LEGAL Vintage
  • NOT LEGAL Commander
  • NOT LEGAL Oathbreaker
  • NOT LEGAL Alchemy
  • NOT LEGAL Historic
  • NOT LEGAL Brawl
  • NOT LEGAL Timeless
  • NOT LEGAL Pauper
  • NOT LEGAL Penny