Water Whip
Water Whip
Sorcery — Lesson
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Return up to two target creatures to their owners' hands. Draw two cards.
"The key is getting the wrist movement right."
Legalities
- NOT LEGAL Standard
- NOT LEGAL Pioneer
- NOT LEGAL Modern
- LEGAL Legacy
- LEGAL Vintage
- LEGAL Commander
- LEGAL Oathbreaker
- NOT LEGAL Alchemy
- LEGAL Historic
- LEGAL Brawl
- LEGAL Timeless
- NOT LEGAL Pauper
- NOT LEGAL Penny