Jumbo Imp
Jumbo Imp
Creature — Imp

Flying

As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.

0/0

Legalities

  • NOT LEGALStandard
  • NOT LEGALPioneer
  • NOT LEGALModern
  • NOT LEGALLegacy
  • NOT LEGALVintage
  • NOT LEGALCommander
  • NOT LEGALOathbreaker
  • NOT LEGALAlchemy
  • NOT LEGALHistoric
  • NOT LEGALBrawl
  • NOT LEGALTimeless
  • NOT LEGALPauper
  • NOT LEGALPenny
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