Jumbo Imp - Unsanctioned

Jumbo Imp
Creature — Imp

Flying

As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.

0/0

Legalities

  • NOT LEGAL Standard
  • NOT LEGAL Pioneer
  • NOT LEGAL Modern
  • NOT LEGAL Legacy
  • NOT LEGAL Vintage
  • NOT LEGAL Commander
  • NOT LEGAL Oathbreaker
  • NOT LEGAL Alchemy
  • NOT LEGAL Historic
  • NOT LEGAL Brawl
  • NOT LEGAL Timeless
  • NOT LEGAL Pauper
  • NOT LEGAL Penny