Jumbo Imp - Unsanctioned

Jumbo Imp
Creature — Imp

Flying

As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

0/0

Legalities

  • NOTLEGAL Standard
  • NOTLEGAL Pioneer
  • NOTLEGAL Modern
  • NOTLEGAL Legacy
  • NOTLEGAL Vintage
  • NOTLEGAL Commander
  • NOTLEGAL Oathbreaker
  • NOTLEGAL Alchemy
  • NOTLEGAL Explorer
  • NOTLEGAL Historic
  • NOTLEGAL Brawl
  • NOTLEGAL Timeless
  • NOTLEGAL Pauper
  • NOTLEGAL Penny

Printings