Single Combat
Single Combat
Sorcery

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Not even a threat to the entire Multiverse could persuade them to put aside their feud.

Legalities

  • NOT LEGALStandard
  • LEGALPioneer
  • LEGALModern
  • LEGALLegacy
  • LEGALVintage
  • LEGALCommander
  • LEGALOathbreaker
  • NOT LEGALAlchemy
  • LEGALHistoric
  • LEGALBrawl
  • LEGALTimeless
  • NOT LEGALPauper
  • LEGALPenny
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