Single Combat
Single Combat
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Not even a threat to the entire Multiverse could persuade them to put aside their feud.
Legalities
- NOT LEGALStandard
- LEGALPioneer
- LEGALModern
- LEGALLegacy
- LEGALVintage
- LEGALCommander
- LEGALOathbreaker
- NOT LEGALAlchemy
- LEGALHistoric
- LEGALBrawl
- LEGALTimeless
- NOT LEGALPauper
- LEGALPenny
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