Fifth Edition

5ED · 460 cards · Released

Serra Paladin
Creature — Human Knight

: Prevent the next 1 damage that would be dealt to any target this turn.

, : Target creature gains vigilance until end of turn.

One light, one blade, one purpose.

—Vow of the Serra Paladins

2/2
Shield Bearer
Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"You have almost completed your four years, my son. Soon you shall be a skyknight."

—Arna Kennerüd, skyknight

0/3
Shield Wall
Instant

Creatures you control get +0/+2 until end of turn.

The strongest walls are made not of stone or steel but of the focused strength of warriors.

Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"I regret feeding Kaervek's hunger for power—far better to live with animals innocent of such ambitions."

—Jolrael

Truce
Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Not all victories require defeat.

—Onean idiom

Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

I heard their eerie howling, the wolves calling their kindred across the frozen plains.

1/1
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."

3/5
White Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.

2/2
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Aether Storm
Enchantment

Creature spells can't be cast.

Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.

Thunder in the wind / no rain / peace mourns its passing.

Air Elemental
Creature — Elemental

Flying

These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.

4/4
Anti-Magic Aura
Enchantment — Aura

Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

Azure Drake
Creature — Drake

Flying

Little dreamt could seem so cruel

As waiting for the wings outspread,

The jagged teeth, the burning eyes,

And dagger-claws that clench to nerves.

2/4
Binding Grasp
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice this Aura unless you pay .

You control enchanted creature.

Enchanted creature gets +0/+1.

"What I want, I take."

—Gustha Ebbasdotter, Kjeldoran royal mage

Boomerang
Instant

Return target permanent to its owner's hand.

"O! call back yesterday, bid time return."

—William Shakespeare,

King Richard the Second

Boomerang
Instant

Return target permanent to its owner's hand.

Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I reeled from the blow, and then suddenly, I knew exactly what to do. Within moments, victory was mine."

—Gustha Ebbasdotter,

Kjeldoran royal mage

Counterspell
Instant

Counter target spell.

Dance of Many
Enchantment

When this enchantment enters, create a token that's a copy of target nontoken creature.

When this enchantment leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice this enchantment.

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Dandân
Creature — Fish

This creature can't attack unless defending player controls an Island.

When you control no Islands, sacrifice this creature.

"Catch good today. Start replacing crew tomorrow."

—Faysal al-Mousa, fisher captain, log

4/1
Dark Maze
Creature — Wall

Defender (This creature can't attack.)

: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

"Stray not onto the path of darkness, or be lost forever."

—Baki, wizard attendant

4/5
Deflection
Instant

Change the target of target spell with a single target.

Up and down,

over and through,

back around—

the joke's on you.

Drain Power
Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Energy Flux
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

"Nothing endures but change."

—Heraclitus

Enervate
Instant

Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

"Worlds turn in crucial moments of decision. Make your choice."

—Gustha Ebbasdotter, Kjeldoran royal mage

Feedback
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.

Flight
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Flood
Enchantment

: Tap target creature without flying.

"A dash of cool water does wonders to clear a cluttered battlefield."

—Vibekke Ragnild, Witches and War

Force Spike
Instant

Counter target spell unless its controller pays .

"Unknown spears / Suddenly hurtle before my dream-awakened eyes . . . ."

—William Butler Yeats, "The Valley of the Black Pig"

Forget
Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

Gaseous Form
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

". . . [A]nd gives to airy nothing A local habitation and a name."

—William Shakespeare,

A Midsummer-Night's Dream

Glacial Wall
Creature — Wall

Defender (This creature can't attack.)

"As we neared, Belfar proclaimed the wall to be made of glass and went forward to prove it. We had no choice but to pull his hands free from where he had touched it, leaving flesh palmprints on the icy wall."

—Tross, Vainus Expedition leader

0/7
Homarid Warrior
Creature — Homarid Warrior

: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)

3/3
Hurkyl's Recall
Instant

Return all artifacts target player owns to their hand.

This spell, like many attributed to Drafna, was actually the work of his wife and former student, Hurkyl.

Hydroblast
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."

—Gustha Ebbasdotter, Kjeldoran royal mage

Juxtapose
Sorcery

You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.

Krovikan Sorcerer
Creature — Human Wizard Sorcerer

, Discard a nonblack card: Draw a card.

, Discard a black card: Draw two cards, then discard one of them.

1/1
Labyrinth Minotaur
Creature — Minotaur

Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

"I doubt any labyrinth minotaurs still live—but then we minotaurs are stubborn beings."

—Onatah, Anaba shaman

1/4
Leviathan
Creature — Leviathan

Trample

This creature enters tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature.

This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

10/10
Lifetap
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

"Keep a green tree in your heart and perhaps the singing bird will come."

—Chinese proverb

Lord of Atlantis
Creature — Merfolk

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

"'We have no legs,' the warrior spat, 'for we have finished running.'"

—Vodalian folktale

2/2
Magical Hack
Instant

Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)

Magus of the Unseen
Creature — Human Wizard

, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

1/1
Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Oh, I had a conscience once. But alas, I seem to have forgotten where I put it."

—Chandler

Merfolk of the Pearl Trident
Creature — Merfolk

Most human scholars believe that merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from merfolk who adapted themselves in order to explore their last frontier.

1/1
Mind Bomb
Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Phantasmal Forces
Creature — Illusion

Flying

At the beginning of your upkeep, sacrifice this creature unless you pay .

These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.

4/1
Phantasmal Terrain
Enchantment — Aura

Enchant land

As this Aura enters, choose a basic land type.

Enchanted land is the chosen type.

Phantom Monster
Creature — Illusion

Flying

"While, like a ghastly rapid river,

Through the pale door,

A hideous throng rush out forever,

And laugh—but smile no more."

—Edgar Allan Poe, "The Haunted Palace"

3/3
Pirate Ship
Creature — Human Pirate

This creature can't attack unless defending player controls an Island.

: This creature deals 1 damage to any target.

When you control no Islands, sacrifice this creature.

4/3
Portent
Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.

Power Sink
Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Prodigal Sorcerer
Creature — Human Wizard Sorcerer

: This creature deals 1 damage to any target.

Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.

1/1
Psychic Venom
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.

Ray of Command
Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Recall
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Reef Pirates
Creature — Zombie Pirate

Whenever this creature deals damage to an opponent, that player mills a card.

Relentless as the tides, souls dark as a moonless night. Bloodshed on their minds, and greed burning in their hearts like molten gold.

2/2
Remove Soul
Instant

Counter target creature spell.

Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.

Sea Serpent
Creature — Serpent

This creature can't attack unless defending player controls an Island.

When you control no Islands, sacrifice this creature.

Legend has it that serpents used to be bigger, but how could that be?

5/5
Sea Spirit
Creature — Elemental Spirit

: This creature gets +1/+0 until end of turn.

"It rose above our heads, above the ship, and still higher yet. No foggy, ice-laden sea in the world could frighten me more."

—General Jarkeld, the Arctic Fox

2/3