Ninth Edition

9ED · 709 cards · Released

Bog Imp
Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Think of it as a butcher knife with wings.

1/1
Bog Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.

3/3
Bog Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

The bodies of its victims are the only tracks it leaves.

3/3
Coercion
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Of all I that I have lost, I miss my mind the most."

Coercion
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Of all I that I have lost, I miss my mind the most."

Consume Spirit
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

"Your blood, your marrow, your spirit—all are mine."

—Mayvar, minion of Geth

Consume Spirit
Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

"Your blood, your marrow, your spirit—all are mine."

—Mayvar, minion of Geth

Contaminated Bond
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Contaminated Bond
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Cruel Edict
Sorcery

Target opponent sacrifices a creature of their choice.

"No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,— / The shrill, demented choirs of wailing shells."

—Wilfred Owen, "Anthem for Doomed Youth"

Cruel Edict
Sorcery

Target opponent sacrifices a creature of their choice.

"No mockeries now for them; no prayers nor bells, / Nor any voice of mourning save the choirs,— / The shrill, demented choirs of wailing shells."

—Wilfred Owen, "Anthem for Doomed Youth"

Dark Banishing
Instant

Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say 'death,'

For exile hath more terror in his look,

Much more than death."

—William Shakespeare, Romeo and Juliet

Dark Banishing
Instant

Destroy target nonblack creature. It can't be regenerated.

"Ha, banishment? Be merciful, say 'death,'

For exile hath more terror in his look,

Much more than death."

—William Shakespeare, Romeo and Juliet

Death Pits of Rath
Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

"Neither could I forget what I had read of these pits—that the sudden extinction of life formed no part of their most horrible plan."

—Edgar Allan Poe, "The Pit and the Pendulum"

Death Pits of Rath
Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

"Neither could I forget what I had read of these pits—that the sudden extinction of life formed no part of their most horrible plan."

—Edgar Allan Poe, "The Pit and the Pendulum"

Deathgazer
Creature — Lizard

Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Your entire life passes before its eyes.

2/2
Deathgazer
Creature — Lizard

Whenever this creature blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Your entire life passes before its eyes.

2/2
Diabolic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The best ideas often come from the worst minds.

Diabolic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The best ideas often come from the worst minds.

Drudge Skeletons
Creature — Skeleton

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."

—Nevinyrral, Necromancer's Handbook

1/1
Drudge Skeletons
Creature — Skeleton

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."

—Nevinyrral, Necromancer's Handbook

1/1
Enfeeblement
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it."

—Kaervek

Enfeeblement
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets -2/-2.

"If it is weak, either kill it or ignore it. Anything else honors it."

—Kaervek

Execute
Instant

Destroy target white creature. It can't be regenerated.

Draw a card.

"Any fool who would die for honor is better off dead."

—Cabal Patriarch

Execute
Instant

Destroy target white creature. It can't be regenerated.

Draw a card.

"Any fool who would die for honor is better off dead."

—Cabal Patriarch

Fear
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Don't fear the darkness. Fear what it hides."

—Remin, venerable monk

Fear
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

"Don't fear the darkness. Fear what it hides."

—Remin, venerable monk

Festering Goblin
Creature — Zombie Goblin

When this creature dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1
Festering Goblin
Creature — Zombie Goblin

When this creature dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1
Final Punishment
Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.

Final Punishment
Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.

Foul Imp
Creature — Imp

Flying

When this creature enters, you lose 2 life.

The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.

2/2
Foul Imp
Creature — Imp

Flying

When this creature enters, you lose 2 life.

The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.

2/2
Giant Cockroach
Creature — Insect

Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.

4/2
Giant Cockroach
Creature — Insect

Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.

4/2
Gluttonous Zombie
Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Greed and gluttony led him to death. Now they are his greatest assets.

3/3
Gluttonous Zombie
Creature — Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Greed and gluttony led him to death. Now they are his greatest assets.

3/3
Grave Pact
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature of their choice.

"The bonds of loyalty can tie one to the grave."

—Crovax, ascendant evincar

Grave Pact
Enchantment

Whenever a creature you control dies, each other player sacrifices a creature of their choice.

"The bonds of loyalty can tie one to the grave."

—Crovax, ascendant evincar

Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2
Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

A full coffin is like a full coffer—both are attractive to thieves.

2/2
Hell's Caretaker
Creature — Horror

, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.

1/1
Hell's Caretaker
Creature — Horror

, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.

1/1
Highway Robber
Creature — Human Mercenary

When this creature enters, target opponent loses 2 life and you gain 2 life.

"Tonight, madam, it's your money and your life."

2/2
Highway Robber
Creature — Human Mercenary

When this creature enters, target opponent loses 2 life and you gain 2 life.

"Tonight, madam, it's your money and your life."

2/2
Hollow Dogs
Creature — Phyrexian Zombie Dog

Whenever this creature attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

3/3
Hollow Dogs
Creature — Phyrexian Zombie Dog

Whenever this creature attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

3/3
Horror of Horrors
Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Horror of Horrors
Enchantment

Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Hypnotic Specter
Creature — Specter

Flying

Whenever this creature deals damage to an opponent, that player discards a card at random.

2/2
Hypnotic Specter
Creature — Specter

Flying

Whenever this creature deals damage to an opponent, that player discards a card at random.

2/2
Looming Shade
Creature — Shade

: This creature gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

1/1
Looming Shade
Creature — Shade

: This creature gets +1/+1 until end of turn.

On darkness feeding, in nightmares breeding.

1/1
Lord of the Undead
Creature — Zombie

Other Zombie creatures get +1/+1.

, : Return target Zombie card from your graveyard to your hand.

"I confer with Death itself. What could you possibly do to injure me?"

2/2
Lord of the Undead
Creature — Zombie

Other Zombie creatures get +1/+1.

, : Return target Zombie card from your graveyard to your hand.

"I confer with Death itself. What could you possibly do to injure me?"

2/2
Megrim
Enchantment

Whenever an opponent discards a card, this enchantment deals 2 damage to that player.

"You can run from your pain, but you will tire before it does."

—Gerrard of the Weatherlight

Megrim
Enchantment

Whenever an opponent discards a card, this enchantment deals 2 damage to that player.

"You can run from your pain, but you will tire before it does."

—Gerrard of the Weatherlight

Mind Rot
Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."

—Volrath

Mind Rot
Sorcery

Target player discards two cards.

"The beauty of mental attacks is that your victims never remember them."

—Volrath

Mindslicer
Creature — Horror

When this creature dies, each player discards their hand.

It is the thing that goes bump in the night.

4/3