Ninth Edition

9ED · 709 cards · Released

Mindslicer
Creature — Horror

When this creature dies, each player discards their hand.

It is the thing that goes bump in the night.

4/3
Mortivore
Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

*/*
Mortivore
Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

*/*
Nantuko Husk
Creature — Zombie Insect

Sacrifice a creature: This creature gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.

—Nantuko teaching

2/2
Nantuko Husk
Creature — Zombie Insect

Sacrifice a creature: This creature gets +2/+2 until end of turn.

The soul sheds light, and death is its shadow. When the light dims, life and death embrace.

—Nantuko teaching

2/2
Nekrataal
Creature — Human Assassin

First strike

When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

2/1
Nekrataal
Creature — Human Assassin

First strike

When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

2/1
Nightmare
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*
Nightmare
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*
Persecute
Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"Of all the tyrannies on humane kind

The worst is that which persecutes the mind."

—John Dryden,

"The Hind and the Panther"

Persecute
Sorcery

Choose a color. Target player reveals their hand and discards all cards of that color.

"Of all the tyrannies on humane kind

The worst is that which persecutes the mind."

—John Dryden,

"The Hind and the Panther"

Phyrexian Arena
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

Phyrexian Arena
Enchantment

At the beginning of your upkeep, you draw a card and you lose 1 life.

A drop of humanity for a sea of power.

Phyrexian Gargantua
Creature — Phyrexian Horror

When this creature enters, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4
Phyrexian Gargantua
Creature — Phyrexian Horror

When this creature enters, you draw two cards and you lose 2 life.

Other Phyrexians have nightmares about the gargantua.

4/4
Plague Beetle
Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1
Plague Beetle
Creature — Insect

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

No one knows whether they were named for the disease they carry or for the speed at which they multiply.

1/1
Plague Wind
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy."

Keld Triumphant

Plague Wind
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

"The second wind of ascension is Reaver, slaying the unworthy."

Keld Triumphant

Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Ravenous Rats
Creature — Rat

When this creature enters, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.

1/1
Ravenous Rats
Creature — Rat

When this creature enters, target opponent discards a card.

Nothing is sacred to the rats. Everything is simply another meal.

1/1
Razortooth Rats
Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Men and rats both hunger: we for our playthings; they, for us."

—Crovax, ascendant evincar

2/1
Razortooth Rats
Creature — Rat

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

"Men and rats both hunger: we for our playthings; they, for us."

—Crovax, ascendant evincar

2/1
Royal Assassin
Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1
Royal Assassin
Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1
Scathe Zombies
Creature — Zombie

"They groaned, they stirred, they all uprose,

Nor spake, nor moved their eyes;

It had been strange, even in a dream,

To have seen those dead men rise."

—Samuel Taylor Coleridge,

"The Rime of the Ancient Mariner"

2/2
Scathe Zombies
Creature — Zombie

"They groaned, they stirred, they all uprose,

Nor spake, nor moved their eyes;

It had been strange, even in a dream,

To have seen those dead men rise."

—Samuel Taylor Coleridge,

"The Rime of the Ancient Mariner"

2/2
Sengir Vampire
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Empires rise and fall, but evil is eternal.

4/4
Sengir Vampire
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Empires rise and fall, but evil is eternal.

4/4
Serpent Warrior
Creature — Snake Warrior

When this creature enters, you lose 3 life.

They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.

3/3
Serpent Warrior
Creature — Snake Warrior

When this creature enters, you lose 3 life.

They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.

3/3
Slay
Instant

Destroy target green creature. It can't be regenerated.

Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

Slay
Instant

Destroy target green creature. It can't be regenerated.

Draw a card.

The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.

Soul Feast
Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

Soul Feast
Sorcery

Target player loses 4 life and you gain 4 life.

You are who you eat.

Spineless Thug
Creature — Phyrexian Zombie Mercenary

This creature can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2
Spineless Thug
Creature — Phyrexian Zombie Mercenary

This creature can't block.

What it lacks in backbone, it makes up for in cruelty.

2/2
Swarm of Rats
Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."

—Bram Stoker, Dracula

*/1
Swarm of Rats
Creature — Rat

Swarm of Rats's power is equal to the number of Rats you control.

"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."

—Bram Stoker, Dracula

*/1
Underworld Dreams
Enchantment

Whenever an opponent draws a card, this enchantment deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."

—Rabindranath Tagore

Underworld Dreams
Enchantment

Whenever an opponent draws a card, this enchantment deals 1 damage to that player.

"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."

—Rabindranath Tagore

Unholy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

Unholy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Such power grows the body as it shrinks the soul.

Will-o'-the-Wisp
Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

0/1
Will-o'-the-Wisp
Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

0/1
Yawgmoth Demon
Creature — Phyrexian Demon

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.

6/6
Yawgmoth Demon
Creature — Phyrexian Demon

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.

6/6
Zombify
Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it."

—Mystic elder

Zombify
Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it."

—Mystic elder

Anaba Shaman
Creature — Minotaur Shaman

, : This creature deals 1 damage to any target.

Just try taking this bull by the horns.

2/2
Anaba Shaman
Creature — Minotaur Shaman

, : This creature deals 1 damage to any target.

Just try taking this bull by the horns.

2/2
Anarchist
Creature — Human Wizard

When this creature enters, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.

2/2
Anarchist
Creature — Human Wizard

When this creature enters, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.

2/2
Balduvian Barbarians
Creature — Human Barbarian

"From the snowy slopes of Kaelor,

To the canyons of Bandu,

We drink and fight and feast and die

As we were born to do."

—Balduvian tavern song

3/2
Balduvian Barbarians
Creature — Human Barbarian

"From the snowy slopes of Kaelor,

To the canyons of Bandu,

We drink and fight and feast and die

As we were born to do."

—Balduvian tavern song

3/2
Blaze
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

Blaze
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

Blood Moon
Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.