When this creature dies, each player discards their hand.
It is the thing that goes bump in the night.
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Sacrifice a creature: This creature gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
Sacrifice a creature: This creature gets +2/+2 until end of turn.
The soul sheds light, and death is its shadow. When the light dims, life and death embrace.
—Nantuko teaching
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
At the beginning of your upkeep, you draw a card and you lose 1 life.
A drop of humanity for a sea of power.
At the beginning of your upkeep, you draw a card and you lose 1 life.
A drop of humanity for a sea of power.
When this creature enters, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
When this creature enters, you draw two cards and you lose 2 life.
Other Phyrexians have nightmares about the gargantua.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—Keld Triumphant
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—Keld Triumphant
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
When this creature enters, target opponent discards a card.
Nothing is sacred to the rats. Everything is simply another meal.
When this creature enters, target opponent discards a card.
Nothing is sacred to the rats. Everything is simply another meal.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"Men and rats both hunger: we for our playthings; they, for us."
—Crovax, ascendant evincar
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"Men and rats both hunger: we for our playthings; they, for us."
—Crovax, ascendant evincar
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
When this creature enters, you lose 3 life.
They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.
When this creature enters, you lose 3 life.
They are incubated by swamp gases and cut their teeth on zombie flesh. Serpent warriors are not to be trifled with.
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
Target player loses 4 life and you gain 4 life.
You are who you eat.
Target player loses 4 life and you gain 4 life.
You are who you eat.
This creature can't block.
What it lacks in backbone, it makes up for in cruelty.
This creature can't block.
What it lacks in backbone, it makes up for in cruelty.
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, Dracula
Swarm of Rats's power is equal to the number of Rats you control.
"Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life."
—Bram Stoker, Dracula
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder
, : This creature deals 1 damage to any target.
Just try taking this bull by the horns.
, : This creature deals 1 damage to any target.
Just try taking this bull by the horns.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Those who will not follow are doomed to lead.
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
Blaze deals X damage to any target.
Fire never dies alone.
Blaze deals X damage to any target.
Fire never dies alone.
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.