Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
, Sacrifice this creature: It deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.
, Sacrifice this creature: It deals 6 damage to each creature and each player.
It took all its strength to contain the fire within.
Destroy all Islands.
What burns the land, boils the seas.
Destroy all Islands.
What burns the land, boils the seas.
Destroy target artifact or land.
"Pound the steel until it fits. Doesn't work? Bash to bits."
—Dwarven forging song
Destroy target artifact or land.
"Pound the steel until it fits. Doesn't work? Bash to bits."
—Dwarven forging song
Target creature gets +X/+0 until end of turn.
The barbarians call it "touching the soul of the dragon."
Target creature gets +X/+0 until end of turn.
The barbarians call it "touching the soul of the dragon."
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle en-Vec
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle en-Vec
Destroy all Plains.
Dry grass is tinder before the spark.
Destroy all Plains.
Dry grass is tinder before the spark.
: This creature gets +1/-1 until end of turn.
"What's better than smashing things with a rock? A rock that gets up and smashes things for you."
—Toggo, goblin weaponsmith
: This creature gets +1/-1 until end of turn.
"What's better than smashing things with a rock? A rock that gets up and smashes things for you."
—Toggo, goblin weaponsmith
: This creature gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.
: This creature gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.
All creatures get +X/-X until end of turn.
It may look like soil, but its nature is malice.
All creatures get +X/-X until end of turn.
It may look like soil, but its nature is malice.
At the beginning of your upkeep, this enchantment deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
At the beginning of your upkeep, this enchantment deals 5 damage to any target.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.
: This creature gains flying until end of turn.
They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset.
: This creature gains flying until end of turn.
They patched the holes, loaded their sharpest rocks, spanked their children one last time, and lurched off into the sunset.
This creature attacks each combat if able.
Like a loaded cannon—point and shoot.
This creature attacks each combat if able.
Like a loaded cannon—point and shoot.
Haste (This creature can attack and as soon as it comes under your control.)
The hardest part of his training is learning not to eat the boar.
Haste (This creature can attack and as soon as it comes under your control.)
The hardest part of his training is learning not to eat the boar.
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
Other Goblins get +1/+1 and have mountainwalk.
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . .
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The only thing worse than a goblin is a goblin that knows his way around.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
The only thing worse than a goblin is a goblin that knows his way around.
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
Fortunately, hill giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.
: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
This creature gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
This creature gets +1/+2 as long as you control a Forest.
It puts the "fur" in "fury."
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
Lava Axe deals 5 damage to target player or planeswalker.
"Catch!"
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
Haste (This creature can attack and as soon as it comes under your control.)
"A flash of the lightning, a break of the wave,
He passes from life to his rest in the grave."
—William Knox, "Mortality"
Haste (This creature can attack and as soon as it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
Haste (This creature can attack and as soon as it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
Nothing makes a mogg madder than having to wake up.
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
Nothing makes a mogg madder than having to wake up.
This creature can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
This creature can't block.
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
: This creature deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."
—General Khurzog