All creatures able to block this creature do so.
Helplessly drawn in, the bard's enemies quickly find there's more than song to be found.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
, : You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
"My tales of war are the stories most asked for around the fires at night, but they're the ones I care least to tell."
When you control no other creatures, sacrifice this creature.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
When you control no other creatures, sacrifice this creature.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay .
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay .
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
Watching the spider's web
—Llanowar expression meaning "focusing on the wrong thing"
Reach (This creature can block creatures with flying.)
Watching the spider's web
—Llanowar expression meaning "focusing on the wrong thing"
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"To examine the causes of life, we must first have recourse to death."
—Mary Shelley, Frankenstein
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
"To examine the causes of life, we must first have recourse to death."
—Mary Shelley, Frankenstein
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
: Return target basic land card from your graveyard to your hand.
"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil."
: Return target basic land card from your graveyard to your hand.
"Soldiers speak of defending the soil, but they care only for their nations. I care nothing for their nations and everything for the soil."
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
When this creature enters, draw a card.
"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."
—Taseen, elvish bard
When this creature enters, draw a card.
"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."
—Taseen, elvish bard
Flash
If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend.
—Suq'Ata wisdom
Flash
If you find yourself and a friend being chased by a king cheetah, you have but one chance: Trip your friend.
—Suq'Ata wisdom
: Untap target land.
After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
: Untap target land.
After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the Weatherlight
Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
"Most people can't build decent weapons out of stone or steel. Trust the elves to do it with only mud and vines."
—Gerrard of the Weatherlight
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
: Add .
One bone broken for every twig snapped underfoot.
—Llanowar penalty for trespassing
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
Target creature gets +7/+7 until end of turn.
"Guess where I'm gonna plant this!"
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
All lands become 2/2 creatures until end of turn. They're still lands.
As long as the dryads are a part of the forest, the forest is a part of the army.
Target player gains 8 life.
The dying ask for water because they know it contains life.
Target player gains 8 life.
The dying ask for water because they know it contains life.
Destroy target artifact or enchantment.
"Well, it also makes a very nice flower pot. . . ."
—Arcum Dagsson, Soldevi machinist
Destroy target artifact or enchantment.
"Well, it also makes a very nice flower pot. . . ."
—Arcum Dagsson, Soldevi machinist
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
The song of the forest is in perfect harmony. If a single note is out of place, the elves will find its source.
"My brother, it may now be time to ring the bell and put out the call for aid."
"My brother, it may now be time to ring the bell and put out the call for aid."
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to her problems.
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
Put target card from your graveyard on top of your library.
The wise pay as much attention to what they throw away as to what they keep.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.