Battlebond

BBD · 256 cards · Released

Magmatic Force
Creature — Elemental

At the beginning of each upkeep, this creature deals 3 damage to any target.

It's the pinnacle of utter destructiveness.

7/7
Pathmaker Initiate
Creature — Human Wizard

: Target creature with power 2 or less can't be blocked this turn.

"The expected way through the trial is far too tedious."

2/1
Reckless Reveler
Creature — Satyr

, Sacrifice this creature: Destroy target artifact.

"The gods of Theros are born of the expectations and beliefs of mortals. If I have found godhood, what does that say about their true desires?"

—Xenagos, god of revels

2/1
Shock
Instant

Shock deals 2 damage to any target.

The tools of invention became the weapons of revolution.

Thunder Strike
Instant

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Lightning reflexes, thunderous might.

Trumpet Blast
Instant

Attacking creatures get +2/+0 until end of turn.

"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."

—Zurgo, khan of the Mardu

War's Toll
Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Razia, archangel of war, demands total commitment.

Wrap in Flames
Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed."

The War Diaries

Aim High
Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn.

"A slayer gets by on wits and reflexes."

—Higa, slayer-captain of Gatstaf

Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them."

―Euphemia, Nexus watcher

Canopy Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

It keeps the upper reaches of the forest free of every menace . . . except for the spider itself.

1/3
Charging Rhino
Creature — Rhino

This creature can't be blocked by more than one creature.

The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.

4/4
Cowl Prowler
Creature — Wurm

Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.

6/6
Daggerback Basilisk
Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Petrifying gaze, deadly fangs, knifelike dorsal spines, venomous saliva . . . Am I missing anything? . . . Toxic bones? Seriously?"

—Samila, Murasa Expeditionary House

2/2
Doubling Season
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Elvish Visionary
Creature — Elf Shaman

When this creature enters, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1
Feral Hydra
Creature — Hydra Beast

This creature enters with X +1/+1 counters on it.

: Put a +1/+1 counter on this creature. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

0/0
Fertile Ground
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

The true strength of nature is not the raging storm or the charging rhino, but the inexorable vitality of life.

Fertilid
Creature — Elemental

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

"The prohibition of unnecessary tossing of the citizenry by giants shall also extend to spontaneous giants."

—Isperia's Edict, provision VII.789.2

Greater Good
Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

"There's wisdom to be gained in death—whether it be one's own or someone else's."

—Jarad, Golgari Lich-Lord

Hunted Wumpus
Creature — Beast

When this creature enters, each other player may put a creature card from their hand onto the battlefield.

Just one can feed a dozen people for a month.

6/6
Karametra's Favor
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has ": Add one mana of any color."

The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.

Kraul Warrior
Creature — Insect Warrior

: This creature gets +3/+3 until end of turn.

The insectile kraul lurk in the tunnels below street level. Many are loyal to the Golgari Swarm, but others follow their own esoteric caste system.

2/2
Lead by Example
Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gideon and Nissa carved a path through the Eldrazi swarm, and their Zendikari allies charged into the fray behind them.

Magus of the Candelabra
Creature — Human Wizard

, : Untap X target lands.

"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?"

—Teferi, to Jhoira

1/2
Plated Crusher
Creature — Beast

Trample

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"It might fight the Eldrazi, but don't mistake it for a companion, Gideon. It's not interested in your concept of strength through unity."

—Najiya, leader of the Tajuru

7/6
Primal Huntbeast
Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form."

—Garruk Wildspeaker

3/3
Pulse of Murasa
Instant

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

"Little flower twirl and bloom, arise from this, your rocky tomb. Little warrior slash and brawl, be born again to free us all."

Return to the Earth
Instant

Destroy target artifact, enchantment, or creature with flying.

"Dragons are feared for their breath and their bite, but it is their wings that make them unconquerable. Bring them to earth, and they die like any other beast."

—Kassur, Sultai hunter

Saddleback Lagac
Creature — Lizard

When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

"A good lagac will carry you through thick and thin. A bad one ... well, it's a tasty dinner."

—Raff Slugeater, goblin shortcutter

3/1
Seedborn Muse
Creature — Spirit

Untap all permanents you control during each other player's untap step.

"Her voice is the wilderness, savage and pure."

—Kamahl, druid acolyte

2/4
Skyshroud Claim
Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

The forest's constant struggle is to keep the spreading flowstone at bay.

Veteran Explorer
Creature — Human Soldier Scout

When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.

1/1
Vigor
Creature — Elemental Incarnation

Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6
Wandering Wolf
Creature — Wolf

Creatures with power less than this creature's power can't block it.

Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.

2/1
Apocalypse Hydra
Creature — Hydra

This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

0/0
Auger Spree
Instant

Target creature gets +4/-4 until end of turn.

"Finally, a weapon the Boros can't confiscate!"

—Juri, proprietor of the Juri Revue

Centaur Healer
Creature — Centaur Cleric

When this creature enters, you gain 3 life.

Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.

3/3
Dinrova Horror
Creature — Horror

When this creature enters, return target permanent to its owner's hand, then that player discards a card.

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."

—Sign outside Dinrova Building

4/4
Enduring Scalelord
Creature — Dragon

Flying

Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.

Only the sun that beats down upon Arashin's walls could shine more brightly.

4/4
Evil Twin
Creature — Shapeshifter

You may have this creature enter as a copy of any creature on the battlefield, except it has ", : Destroy target creature with the same name as this creature."

You can always tell the evil one by the dagger he's sticking in you.

0/0
Gwafa Hazid, Profiteer
Legendary Creature — Human Rogue

, : Put a bribery counter on target creature you don't control. Its controller draws a card.

Creatures with bribery counters on them can't attack or block.

"Everyone has a price."

2/2
Jelenn Sphinx
Creature — Sphinx

Flying, vigilance

Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.

Few among the Azorius have ever spoken with the sphinxes, but all have felt their influence.

1/5
Kiss of the Amesha
Sorcery

Target player gains 7 life and draws two cards.

Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.

Relentless Hunter
Creature — Human Warrior

: This creature gets +1/+1 and gains trample until end of turn.

"I swore to take one head for each member of my family they killed. My task is nowhere near its end."

3/3
Rhox Brute
Creature — Rhino Warrior

"In this new world, I have seen the once-devout rhoxes take up arms with the savages of Jund. I would be offended, but I see the wisdom in their choice."

—Gernan, Dawnray archer

4/4
Riptide Crab
Creature — Crab

Vigilance

When this creature dies, draw a card.

It sleeps with its claws open.

1/3
Savage Ventmaw
Creature — Dragon

Flying

Whenever this creature attacks, add . Until end of turn, you don't lose this mana as steps and phases end.

4/4
Unflinching Courage
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Urborg Drake
Creature — Drake

Flying

This creature attacks each combat if able.

Relentless as the sea, remorseless as death.

2/3
Consulate Skygate
Artifact Creature — Wall

Defender

Reach (This creature can block creatures with flying.)

All skyships entering or leaving the fairgrounds must pass through the security checkpoint.

0/4
Culling Dais
Artifact

, Sacrifice a creature: Put a charge counter on this artifact.

, Sacrifice this artifact: Draw a card for each charge counter on this artifact.

"Forswear the flesh and you will truly see."

—Jin-Gitaxias, Core Augur

Eager Construct
Artifact Creature — Construct

When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

Loyal to a fault, it anticipates its master's every need.

2/2
Genesis Chamber
Artifact

Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

"As the experimental population grows, so does the number of myr. It's a perfect equilibrium."

—Memnarch

Gold-Forged Sentinel
Artifact Creature — Chimera

Flying

Blessed by the gods. Coveted by mortals. Beholden to neither.

4/4
Hexplate Golem
Artifact Creature — Golem

"Use everything. Iron, rust, scrap . . . even the ground must join our cause."

—Ezuri, renegade leader

5/7
Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

5/3
Millennial Gargoyle
Artifact Creature — Gargoyle

Flying

"You've got to keep your wits about you on the roofs. Not all stones are compliant handholds."

—Iveta, rooftop runner

2/2
Mind's Eye
Artifact

Whenever an opponent draws a card, you may pay . If you do, draw a card.

"Ideas drift like petals on the wind. I have only to lift my face to the breeze."