Whenever Jareth blocks, it gets +7/+7 until end of turn.
: Jareth gains protection from the color of your choice until end of turn.
Light's champion in the stronghold of darkness.
First strike (This creature deals combat damage before creatures without first strike.)
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."
—Ajani Goldmane
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
"I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder."
Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.
"Our people are torn by infighting. Until the two sides reconcile, our laws can carry no meaning."
When this creature enters, you may exile target artifact or enchantment.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
You may activate equip abilities any time you could cast an instant.
Her instinct is as sharp as her blade.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
"End this. What I seek is far greater."
—Elesh Norn, Grand Cenobite
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Thieves know that a snarl in the night means, "Rob another house."
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
"We trust in the scalelords, bringers of justice that none can escape."
—Urdnan, Dromoka warrior
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
When this creature enters, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.
Target player sacrifices an attacking creature of their choice.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
: Draw three cards.
: Return Arcanis to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
Tap an untapped Wizard you control: Draw a card.
"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."
—Lady Azami, letter to Sensei Hisoka
You may have this creature enter as a copy of any creature card in a graveyard.
"I am who I pretend to be."
For each creature target player controls, create a token that's a copy of that creature.
Their lust for battle was so great that they didn't care their enemies wore their own faces.
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
"Roil tide! Roil tide! Tie yourselves down!"
When this creature enters, draw a card.
To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.
Target player draws four cards.
"Opportunity isn't something you wait for. It's something you create."
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"The flies were bothering me."
—Jalira, master polymorphist
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
"The secret entrance should be near."
: Target creature other than this creature has base power and toughness 0/2 until end of turn.
"Even a dragon is humble as a kitten if it thinks itself a slave."
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
You draw three cards and you lose 3 life.
"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier."
—Ob Nixilis
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
A mage willing to dedicate his life to his craft.
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"Great art can never be created without great suffering."
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Multikicker (You may pay an additional any number of times as you cast this spell.)
When this creature enters, target opponent discards a card for each time it was kicked.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
His verdict is always guilty. His sentence is always death.
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Even when the flesh grows cold, knowledge waits in the bones for a master to release it.
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas.
Target player draws X cards and loses X life.
"Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps."
—Siara, the Dragon's Mouth
: Exile target creature and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
"Ah, this is a nice life. I can see why you were so desperate to keep it."
Flying
When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Flying
: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
"If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes."
Flying
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"I often think on how excited they must feel to be chosen as my prey."
Destroy target nonartifact creature.
Having flesh is increasingly a liability on Mirrodin.
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
He climbs a staircase of falling souls, fighting the continuous pull of the void.
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
It shambled from the cloud of ash and bone dust, undeterred by its own extinction.
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."