Commander 2020

C20 · 322 cards · Released

Obscuring Haze
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn by creatures your opponents control.

Whether hunter or hunted, Kathril chooses when it is seen.

Predatory Impetus
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Ravenous Gigantotherium
Creature — Beast

Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)

When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.

3/3
Sawtusk Demolisher
Creature — Beast

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample

Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.

6/6
Selective Adaptation
Sorcery

Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.

Slippery Bogbonder
Creature — Human Druid

Flash

Hexproof

When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.

3/3
Bonder's Ornament
Artifact

: Add one mana of any color.

, : Each player who controls a permanent named Bonder's Ornament draws a card.

"Found families deserve a family crest too."

—Kinnan, bonder prodigy

Manascape Refractor
Artifact

This artifact enters tapped.

This artifact has all activated abilities of all lands on the battlefield.

You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.

Sanctuary Blade
Artifact — Equipment

As this Equipment becomes attached to a creature, choose a color.

Equipped creature gets +2/+0 and has protection from the last chosen color.

Equip

Twinning Staff
Artifact

If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.

, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Nesting Grounds
Land

: Add .

, : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.

Aerial Responder
Creature — Dwarf Soldier

Flying, vigilance, lifelink

Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.

2/3
Akroma, Angel of Wrath
Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

"Wrath is no vice when inflicted upon the deserving."

6/6
Akroma's Vengeance
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling (, Discard this card: Draw a card.)

"Many must die for the one who should not have perished."

Angel of Finality
Creature — Angel

Flying

When this creature enters, exile target player's graveyard.

"Better the dead depart utterly than be enslaved."

3/4
Astral Drift
Enchantment

Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling (, Discard this card: Draw a card.)

Banisher Priest
Creature — Human Cleric

When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

"Oathbreaker, I cast you out!"

2/2
Bounty Agent
Creature — Human Soldier

Vigilance

, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.

"Lately I've seen the biggest bounties of my career—and for the biggest names."

2/2
Cast Out
Enchantment

Flash

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Cycling (, Discard this card: Draw a card.)

Cataclysmic Gearhulk
Artifact Creature — Construct

Vigilance

When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

4/5
Cavalry Pegasus
Creature — Pegasus

Flying

Whenever this creature attacks, each attacking Human gains flying until end of turn.

"It is hope, hooved and winged."

—Cymede, queen of Akros

1/1
Citywide Bust
Sorcery

Destroy all creatures with toughness 4 or greater.

"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings."

—Libuse, Boros sergeant

Cleansing Nova
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

In their final moments, the demons gazed upon grace in its purest form.

Dearly Departed
Creature — Spirit

Flying

As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.

"Never forget our ancestors. They have not forgotten us."

—Mikaeus, the Lunarch

5/5
Decree of Justice
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.

Descend upon the Sinful
Sorcery

Exile all creatures.

Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: "You will all be saved."

Devout Chaplain
Creature — Human Cleric

, Tap two untapped Humans you control: Exile target artifact or enchantment.

"By Avacyn's decree, we shall cleanse these relics of their demonic past."

2/2
Eternal Dragon
Creature — Dragon Spirit

Flying

: Return this card from your graveyard to your hand. Activate only during your upkeep.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/5
Frontline Medic
Creature — Human Cleric

Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .

3/3
Hoofprints of the Stag
Kindred Enchantment — Elemental

Whenever you draw a card, you may put a hoofprint counter on this enchantment.

, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.

Increasing Devotion
Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Kalemne's Captain
Creature — Giant Soldier

Vigilance

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When this creature becomes monstrous, exile all artifacts and enchantments.

5/5
Knight of the White Orchid
Creature — Human Knight

First strike

When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

2/2
Magus of the Disk
Creature — Human Wizard

This creature enters tapped.

, : Destroy all artifacts, creatures, and enchantments.

Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.

2/4
Odric, Lunarch Marshal
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3
Odric, Master Tactician
Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4
Reveillark
Creature — Elemental

Flying

When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

4/3
Riders of Gavony
Creature — Human Knight

Vigilance

As this creature enters, choose a creature type.

Human creatures you control have protection from creatures of the chosen type.

3/3
Solemn Recruit
Creature — Dwarf Warrior

Double strike

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.

"I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."

2/2
Spirit Cairn
Enchantment

Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

The most beautiful souls shine even in death.

Sun Titan
Creature — Giant

Vigilance

Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6
Sunblast Angel
Creature — Angel

Flying

When this creature enters, destroy all tapped creatures.

There may exist powers even greater than Phyrexia.

4/5
Thalia's Lieutenant
Creature — Human Soldier

When this creature enters, put a +1/+1 counter on each other Human you control.

Whenever another Human you control enters, put a +1/+1 counter on this creature.

1/1
Thraben Doomsayer
Creature — Human Cleric

: Create a 1/1 white Human creature token.

Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

"Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?"

2/2
Together Forever
Enchantment

When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

Unexpectedly Absent
Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.

Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur

Flying, double strike, vigilance, trample, indestructible

The sky takes flight and the earth trembles.

4/8
Chemister's Insight
Instant

Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

"My specialty is theoretical universal limits and ways to circumvent them."

Curator of Mysteries
Creature — Sphinx

Flying

Whenever you cycle or discard another card, scry 1.

Cycling (, Discard this card: Draw a card.)

To consult a sphinx is a test in patience. Perhaps that's the point.

4/4
Drake Haven
Enchantment

Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.

"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."

—Etha, initiate of Rhet crop

Frantic Search
Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

Hieroglyphic Illumination
Instant

Draw two cards.

Cycling (, Discard this card: Draw a card.)

"The answers are here. This is the way through the trial."

Illusory Ambusher
Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.)

Whenever this creature is dealt damage, draw that many cards.

"Violence is the food it craves. Feed it if you dare."

—Doriel, mentor of Mistral Isle

4/1
Jace, Architect of Thought
Legendary Planeswalker — Jace

[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.

[−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

[−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Loyalty: 4
Lunar Mystic
Creature — Human Wizard

Whenever you cast an instant spell, you may pay . If you do, draw a card.

"I'm pleased this world has learned the moon affects more than the tides."

—Tamiyo, the Moon Sage

2/2
Mind Spring
Sorcery

Draw X cards.

Fragments of thought refract and multiply, surging in a geyser of dizzying insight.

Mulldrifter
Creature — Elemental

Flying

When this creature enters, draw two cards.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

2/2
Murmuring Mystic
Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Rumors float through the city like crows, alighting on citizens seemingly at random.

1/5
New Perspectives
Enchantment

When this enchantment enters, draw three cards.

As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.

Understanding is a matter of perspective.

Niblis of Frost
Creature — Spirit

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

3/3