If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Whether hunter or hunted, Kathril chooses when it is seen.
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)
When this creature enters, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to this creature.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Flash
Hexproof
When this creature enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
: Add one mana of any color.
, : Each player who controls a permanent named Bonder's Ornament draws a card.
"Found families deserve a family crest too."
—Kinnan, bonder prodigy
This artifact enters tapped.
This artifact has all activated abilities of all lands on the battlefield.
You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
As this Equipment becomes attached to a creature, choose a color.
Equipped creature gets +2/+0 and has protection from the last chosen color.
Equip
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.
: Add .
, : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
Flying, vigilance, lifelink
Dwarves have an instinct for repair, an inherent understanding of how systems work, and a reputation for fearlessness. They're perfect candidates for the Fair's emergency response team.
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)
"Many must die for the one who should not have perished."
Flying
When this creature enters, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
Whenever you cycle this card or cycle another card while this enchantment is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
"Oathbreaker, I cast you out!"
Vigilance
, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
"Lately I've seen the biggest bounties of my career—and for the biggest names."
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling (, Discard this card: Draw a card.)
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Flying
Whenever this creature attacks, each attacking Human gains flying until end of turn.
"It is hope, hooved and winged."
—Cymede, queen of Akros
Destroy all creatures with toughness 4 or greater.
"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings."
—Libuse, Boros sergeant
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Flying
As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
"Never forget our ancestors. They have not forgotten us."
—Mikaeus, the Lunarch
Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may pay . If you do, create X 1/1 white Soldier creature tokens.
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Above the cries, a phrase rang out: "You will all be saved."
, Tap two untapped Humans you control: Exile target artifact or enchantment.
"By Avacyn's decree, we shall cleanse these relics of their demonic past."
Flying
: Return this card from your graveyard to your hand. Activate only during your upkeep.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice this creature: Counter target spell with in its mana cost unless its controller pays .
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vigilance
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, exile all artifacts and enchantments.
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
This creature enters tapped.
, : Destroy all artifacts, creatures, and enchantments.
Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
"Fear holds no place in faith's battle plan."
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Vigilance
As this creature enters, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
Double strike
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
"I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
The most beautiful souls shine even in death.
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
Flying
When this creature enters, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
"Swarms of the unhallowed claw at Thraben's gates! Do you still deny the end approaches?"
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
Draw two cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
"My specialty is theoretical universal limits and ways to circumvent them."
Flying
Whenever you cycle or discard another card, scry 1.
Cycling (, Discard this card: Draw a card.)
To consult a sphinx is a test in patience. Perhaps that's the point.
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."
—Etha, initiate of Rhet crop
Draw two cards, then discard two cards. Untap up to three lands.
It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.
Draw two cards.
Cycling (, Discard this card: Draw a card.)
"The answers are here. This is the way through the trial."
Flash (You may cast this spell any time you could cast an instant.)
Whenever this creature is dealt damage, draw that many cards.
"Violence is the food it craves. Feed it if you dare."
—Doriel, mentor of Mistral Isle
[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
[−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
[−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Whenever you cast an instant spell, you may pay . If you do, draw a card.
"I'm pleased this world has learned the moon affects more than the tides."
—Tamiyo, the Moon Sage
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Flying
When this creature enters, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Rumors float through the city like crows, alighting on citizens seemingly at random.
When this enchantment enters, draw three cards.
As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.
Understanding is a matter of perspective.
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.