Commander Anthology Volume II

CM2 · 312 cards · Released

Sunrise Sovereign
Creature — Giant Warrior

Other Giant creatures you control get +2/+2 and have trample.

A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.

5/5
Taurean Mauler
Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2
Thundercloud Shaman
Creature — Giant Shaman

When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.

He cares not for the disasters his storm brings as long as his path ahead is clear.

4/4
Tuktuk the Explorer
Legendary Creature — Goblin

Haste

When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.

1/1
Tyrant's Familiar
Creature — Dragon

Flying, haste

Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature attacks, it deals 7 damage to target creature defending player controls."

Nothing escapes its gaze—or its breath.

5/5
Volcanic Offering
Instant

Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.

Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.

Warchief Giant
Creature — Giant Warrior

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/3
Warmonger Hellkite
Creature — Dragon

Flying

All creatures attack each combat if able.

: Attacking creatures get +1/+0 until end of turn.

Its wings beat to the howls of war and fan the fires of rage.

5/5
Warstorm Surge
Enchantment

Whenever a creature you control enters, it deals damage equal to its power to any target.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"

Whipflare
Sorcery

Whipflare deals 2 damage to each nonartifact creature.

The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.

Word of Seizing
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

"Obey!"

Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, destroy target artifact, enchantment, or land.

2/2
Brawn
Creature — Incarnation

Trample

As long as this card is in your graveyard and you control a Forest, creatures you control have trample.

"'I have arrived,' bellowed Brawn, and the plane shuddered."

Scroll of Beginnings

3/3
Champion of Lambholt
Creature — Human Warrior

Creatures with power less than this creature's power can't block creatures you control.

Whenever another creature you control enters, put a +1/+1 counter on this creature.

1/1
Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Eternal Witness
Creature — Human Shaman

When this creature enters, you may return target card from your graveyard to your hand.

She remembers every word spoken, from the hero's oath to the baby's cry.

2/1
Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Its blood is life. Its body is growth.

0/3
Hardened Scales
Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

"Naga shed their scales. We wear ours with pride."

—Golran, dragonscale captain

Inspiring Call
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Kalonian Hydra
Creature — Hydra

Trample

This creature enters with four +1/+1 counters on it.

Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

Even baloths fear its feeding time.

0/0
Lhurgoyf
Creature — Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

"Ach! Hans, run! It's the lhurgoyf!"

—Saffi Eriksdotter, last words

*/1+*
Relic Crush
Instant

Destroy target artifact or enchantment and up to one other target artifact or enchantment.

There are many ruins, but there used to be many more.

Scavenging Ooze
Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2
Solidarity of Heroes
Instant

Strive — This spell costs more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Tribute to the Wild
Instant

Each opponent sacrifices an artifact or enchantment of their choice.

"You may enter, but leave those lifeless things of your world behind."

—Modruni, maro-sorcerer

Troll Ascetic
Creature — Troll Shaman

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

: Regenerate this creature.

It's no coincidence that the oldest trolls are also the angriest.

3/2
Tuskguard Captain
Creature — Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

2/3
Vow of Wildness
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

"Savagery is the birthright of every creature that draws breath—or wishes it could."

—Karador, Ghost Chieftain

Yavimaya Elder
Creature — Human Druid

When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

, Sacrifice this creature: Draw a card.

2/1
Ancient Excavation
Instant

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Bred for the Hunt
Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Some see the world as a place of infinite wonder and knowledge. Some see it as an infinite dinner plate.

Corpsejack Menace
Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

Weakness is not in the nature of the Swarm.

4/4
Desecrator Hag
Creature — Hag

When this creature enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Loose earth is not a burial but an appetizer.

2/2
Duneblast
Sorcery

Choose up to one creature. Destroy the rest.

The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.

Enduring Scalelord
Creature — Dragon

Flying

Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.

Only the sun that beats down upon Arashin's walls could shine more brightly.

4/4
Fathom Mage
Creature — Human Wizard

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on this creature, you may draw a card.

1/1
Ghave, Guru of Spores
Legendary Creature — Fungus Shaman

Ghave enters with five +1/+1 counters on it.

, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.

, Sacrifice a creature: Put a +1/+1 counter on target creature.

0/0
Juniper Order Ranger
Creature — Human Knight Ranger

Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.

To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.

2/4
Master Biomancer
Creature — Elf Wizard

Each other creature you control enters with a number of additional +1/+1 counters on it equal to this creature's power and as a Mutant in addition to its other types.

"Nature is a wonderful engineer but works far too slowly for my tastes."

2/4
Merciless Eviction
Sorcery

Choose one —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.

Migratory Route
Sorcery

Create four 1/1 white Bird creature tokens with flying.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Mirrorweave
Instant

Each other creature becomes a copy of target nonlegendary creature until end of turn.

"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."

—Bowen, Barrenton guardcaptain

Mortify
Instant

Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.

Putrefy
Instant

Destroy target artifact or creature. It can't be regenerated.

"We are all decaying, always in a state of near-death. One moment without breath and we begin to break down."

—Cevraya, Golgari shaman

Skullbriar, the Walking Grave
Legendary Creature — Zombie Elemental

Haste

Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it.

Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

1/1
Spitting Image
Sorcery

Create a token that's a copy of target creature.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Spitting is the customary greeting between a creature and its magical impostor.

Sylvan Reclamation
Instant

Exile up to two target artifacts and/or enchantments.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Szadek, Lord of Secrets
Legendary Creature — Vampire

Flying

If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.

5/5
Vorel of the Hull Clade
Legendary Creature — Human Merfolk

, : Double the number of each kind of counter on target artifact, creature, or land.

"I used to hurl rocks and eat scraps of meat burned over a fire. Look at what I've become and tell me Simic does not hold infinite possibility."

1/4
Vulturous Zombie
Creature — Plant Zombie

Flying

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.

"When something dies, all things benefit. Well okay, just our things."

—Ezoc, Golgari rot farmer

3/3
Wrexial, the Risen Deep
Legendary Creature — Kraken

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

5/8
Astral Cornucopia
Artifact

This artifact enters with X charge counters on it.

: Choose a color. Add one mana of that color for each charge counter on this artifact.

Basalt Monolith
Artifact

This artifact doesn't untap during your untap step.

: Add .

: Untap this artifact.

Blade of Selves
Artifact — Equipment

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip

Boros Cluestone
Artifact

: Add or .

, , Sacrifice this artifact: Draw a card.

"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."

—Cluestone inscription

Boros Signet
Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."

—Agrus Kos

Bottle Gnomes
Artifact Creature — Gnome

Sacrifice this creature: You gain 3 life.

Reinforcements . . . or refreshments?

1/3
Caged Sun
Artifact

As this artifact enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.

Cathodion
Artifact Creature — Construct

When this creature dies, add .

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.

3/3
Cauldron of Souls
Artifact

: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)