Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Despite their stake in the city's survival, Rakdos cultists are loath to pass up any opportunity to sow chaos.
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
The clicks and buzz of the undercity proclaim him the incarnation of decay.
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Destroy target artifact or creature. It can't be regenerated.
"All matter, animate or not, rots when exposed to time. We merely speed up the process."
—Ezoc, Golgari rot farmer
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
"Let all feel joy in pain."
—Rakdos
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Uurg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
, Sacrifice a land: You gain 2 life.
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
"Belong in a museum? I think we should let relics belong wherever they please!"
—Quintorius, Lorehold mage-student
For any number of opponents, destroy target nonland permanent that player controls.
Not all who remember Urza do so with fondness.
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
"Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I'm not done yet!"
This artifact enters with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on this artifact.
: Put a charge counter on target artifact.
Sacrifice this creature: Put two charge counters on target artifact.
It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from this creature: Add one mana of any color.
: Put a +1/+1 counter on this creature.
Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on this artifact.
When this artifact has twenty or more charge counters on it, you win the game.
This artifact enters tapped.
: Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
Magic, unlike physics, has no unbreakable laws.
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)
, Remove four +1/+1 counters from this creature: Target player draws three cards.
Multikicker (You may pay an additional any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add for each charge counter on this artifact.
Whenever you cast an artifact spell, you may put a charge counter on this artifact.
Remove three charge counters from this artifact: Create a 3/3 colorless Golem artifact creature token.
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
, : Put a +1/+1 counter on this creature.
Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.)
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
: Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Destroy target permanent.
There are few problems that can't be solved by putting a hole in the world.
This creature enters with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
, , Sacrifice this artifact: Draw a card.
: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
, : Put a charge counter on this artifact.
, Remove three charge counters from this artifact: Create a 9/9 colorless Golem artifact creature token.
: Add .
: Add or . This land deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
: Add .
Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add .
: Add .
, , Sacrifice this land: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep.
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
So long as the Halo keeps flowing, the festivities never end.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
: Add .
, : Add , , or .
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
(: Add or .)
This land enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
This land enters tapped unless you control a Mountain or a Plains.
: Add or .
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
This land enters tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
No self-respecting criminal has a basement with only one exit.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The land is ever resilient. Should it die, it will be reborn.
: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
This land enters tapped unless you control a Plains or an Island.
: Add or .
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.
: Add .
Kuldotha, wellspring of molten metal, temple of the goblin horde.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
: Add .
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"I can't protect everyone here. But those I can, I will."
—Karn
: Add .
: Add or . This land deals 1 damage to you.
Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.
: Add .
: Add or . This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Only extraordinary performers are invited to grace the grandest stage in New Capenna.
: Add .
, : Add one mana of any color.
, : This land becomes a copy of target nontoken artifact you control with mana value X.
As the Invasion Tree grew, its branches pierced through the world's silent core.
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
This land enters tapped.
: Add , , or .
Through sun and storm, across steppe and swamp, Storm Crane Monastery flies wherever aid is needed.
This land enters tapped.
Indestructible
: Add or .
The path to unity is forged in understanding.
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.
This land enters tapped.
, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
: Add .
, : Add , , or .
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.
This land enters tapped.
Indestructible
: Add or .
The path to strength is forged in stability.
: Add .
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
: Add .
: Add or . This land deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
This land enters tapped.
Indestructible
: Add or .
The path to genius is forged in creativity.