Destroy target Wall. It can't be regenerated.
: Regenerate this creature.
<< Tapez du poing,
Tapez du pied
Sur ma face de sagouin
Tant que vous voulez,
Demain matin, je serais sur pied. >>
- Moqueries trolls.
Defender (This creature can't attack.)
: This creature gets +1/+0 until end of turn.
Defender (This creature can't attack.)
Each player discards their hand, then draws seven cards.
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Flying
: Add one mana of any color.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .
Flying
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
Destroy target permanent.
First strike
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
Prevent all combat damage that would be dealt this turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, this creature deals 8 damage to you unless you pay .
Whenever this creature is dealt damage, put a +1/+1 counter on it.
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
: Target land becomes a Forest until this creature leaves the battlefield.
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
Hurricane deals X damage to each creature with flying and each player.
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach this Aura to a land of their choice.
: Untap target land.
: Counter target black spell.
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on this Aura.
At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.
All Forests are 1/1 creatures that are still lands.
: Add .
Enchant creature
All creatures able to block enchanted creature do so.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Return target card from your graveyard to your hand.
Flying
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Target player gains X life.
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.
Destroy all enchantments.
Destroy all Islands.
Whenever you cast an enchantment spell, you may draw a card.
Defender (This creature can't attack.)
: Regenerate this creature.
Defender (This creature can't attack.)
Defender (This creature can't attack.)
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.
Trample
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
, : This artifact deals 4 damage to any target.
Whenever a land enters, this artifact deals 2 damage to that land's controller.
At the beginning of your upkeep, put a doom counter on this artifact.
At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player.
: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.
This artifact doesn't untap during your untap step.
: Add .
: Untap this artifact.
As this artifact enters, choose an opponent.
At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap this creature.
, : Add one mana of any color.
This creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.