[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[−3]: Destroy target artifact, enchantment, or creature with flying.
[−8]: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
The rumble of his roar is a call to the hunt.
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Ikoria's crystals glow in the presence of monsters, making them valuable as both defensive fortifications and warning beacons.
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add . Spend this mana only to cast an Angel spell.
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
"Have patience, brave one. Just as the sun returns each morning, I will be there to drive back the terrors of night."
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Conyan the Great carefully selected his last words as he lay bleeding on the battlefield. Moments later, he snapped awake in a body of stone, with a startled, curious face peering at him.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
"Fly high. Fly true. Fly free."
—Skyknight's oath
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Every warrior on Kaldheim aspires to a death so noble.
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
The giants of Kaldheim have over two hundred runes for "squish."
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
"You humans think even slower than you move. You don't realize you've already lost."
Whenever you draw your second card each turn, create a token that's a copy of this creature.
"To whoever left their homunculus experiment unattended: you will not be penalized if you come forward and tell us how to make it stop."
—Laboratory notice
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Draw a card for each different mana value among nonland permanents you control.
"When wolves howl at the moon, I can't help but wonder: Does it answer? What secrets might it share when humans aren't listening?"
—Elinor, philosopher
You may cast spells from your hand without paying their mana costs.
"Knowing everything reveals not answers, but in fact their profound absence."
—Gadwick, the Wizened
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
Final moments stricken by terror make the corpses into potent magical fuel.
You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
"Your death will be neither quick nor painless. Agony makes blood so much sweeter."
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
She preys on Thraben's elites, known for their sophisticated taste.
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
Curiosity stopped keeping score.
At the beginning of your upkeep, you draw a card and you lose 1 life.
The gladiatorial stadiums on New Phyrexia echo day and night with the sounds of grinding metal and tearing flesh.
Put all creature cards from all graveyards onto the battlefield under your control.
The empire expanded hungrily, every bloody conquest seeding the ground with the corpses of all who resisted. One moonless night, the corpses rose to take back what was theirs.
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
, : Each opponent discards a card. Activate only as a sorcery.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
: You may cast target Zombie creature card from your graveyard this turn.
While her foes took stock of their casualties, she ordered hers to renew the assault.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"What's a more fitting shape for a storm than a dragon?"
—Niv-Mizzet
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
He is the roaring hurricane, the earthquake's sundering fury, the embodiment of wild, untamable power.
: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
They were summoned to usher in an age their summoner would never live to see.
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Among the akki, promotions are regularly earned through important criteria like "having the biggest weapon."
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
The two heads occasionally disagree on trivial matters like who to eat first.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
This spell costs less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
She is the predator's appetite, the hunter's ferocity, the primordial progenitor of claws and fangs.
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creatures you control get +10/+10 and gain vigilance until end of turn.
"I think you mean giant lemures, a type of malevolent spirit that . . . OH GODS, WHAT IS THAT?!"
—Uriah the Smug, last words
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Creatures you control get +1/+1.
"Our home may have no walls, but it is far from undefended."
Trample
Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
"The land is my steed, and I am its champion!"
Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
This spell can't be countered.
Trample, ward
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
Some called him a monster. Others called him a god. All who beheld him knew his power.
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
Those who interrupt the great scientist often find themselves testing the safety limits of his arcane inventions.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
, : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
"'Impossible' is a construct born from the assumed limits of our intellectual capabilities."
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Sharp enough to carve a swath through history.
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
"We will sow perfection into the soft flesh of the Multiverse."
—Argent Etchings, plate 38, passage 8
: Add .
: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Explorers mistakenly focused on the hands, not what they could be grasping towards.
[+1]: Put a +1/+1 counter on up to one target creature.
[−3]: Target creature gains flying and double strike until end of turn.
[−8]: Create X 2/2 white Cat creature tokens, where X is your life total.
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
[+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
[−2]: Create a 2/1 blue Ninja creature token.
[−9]: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Whenever a creature you control dies, draw a card.
[+1]: Create a 2/2 black Zombie creature token.
[−4]: Each player sacrifices two creatures of their choice.
[−9]: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
[+2]: Add . Exile the top three cards of your library. Choose one. You may play that card this turn.
[+1]: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
[−4]: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.